So I’ve recently been working on a tool that will allow simple and easy importing of cache data from Maya in to Softimage. Basically, baked animation from fbx files copy/pasted to models within my Softimage scene. Having completed a first draft of the tool it was then suggested that the imported animation curves be converted
Oddly Nuke doesn’t allow you to copy a node and then paste it to multiple other nodes. This script does just that. #paste to multiple selection selected = nuke.selectedNodes() for eachNode in selected: n = nuke.toNode(str(eachNode.name())) n.knob("selected").setValue(True) nuke.nodePaste("%clipboard%")
In the advent of Vray coming to Softimage I’ve written a script that will break the back of converting mia shaders into VRayMtl shaders. It was inspired by this script written by Paul Dreisden #mia2vray converter #author: gareth bell #date: 15-10-2012 #This script will break the back of converting mia shaders in selected materials into
This script just converts XSI models into nulls – essentially just matching the null to the model, parenting it’s children to the null and deleting it. It’s filed here import win32com xsi = Application objs = win32com.client.Dispatch( "XSI.Collection" ) objs.AddItems (xsi.Selection) for i in objs: if i.Type == "#model": newNull = xsi.GetPrim("null", str(i) + "_null",
So this is a script I wrote in order to automate putting objects into passes’ background partitions for either the active pass or multiple selected passes. It is filed here # Move selected objects to background partitions # created by Gareth Bell # original created in VBScript 28-11-11 # converted to Python 26-07-2012 # Description:
Bear with me, I’m slowly getting the hang of this PageLines / WordPress format jazz…… I’m currently trying to organise this site so it’s kinda useful but struggling to get the functional/aesthetics balance right. I think that maybe the blog is the best way to update tools and scripts so these things can then get
This little corner of the beloved ether is a place for me to drop some bits and bobs in order to self promote and weblog about my adventures in Computer Graphics.