So I’ve recently been working on a tool that will allow simple and easy importing of cache data from Maya in to Softimage. Basically, baked animation from fbx files copy/pasted to models within my Softimage scene. Having completed a first draft of the tool it was then suggested that the imported animation curves be converted
Oddly Nuke doesn’t allow you to copy a node and then paste it to multiple other nodes. This script does just that.
In the advent of Vray coming to Softimage I’ve written a script that will break the back of converting mia shaders into VRayMtl shaders. It was inspired by this script written by Paul Dreisden
This script just converts XSI models into nulls – essentially just matching the null to the model, parenting it’s children to the null and deleting it. It’s filed here
So this is a script I wrote in order to automate putting objects into passes’ background partitions for either the active pass or multiple selected passes. It is filed here
Bear with me, I’m slowly getting the hang of this PageLines / WordPress format jazz…… I’m currently trying to organise this site so it’s kinda useful but struggling to get the functional/aesthetics balance right. I think that maybe the blog is the best way to update tools and scripts so these things can then get
This little corner of the beloved ether is a place for me to drop some bits and bobs in order to self promote and weblog about my adventures in Computer Graphics.