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houdini, scripts, Uncategorized, vex

VEX: Bend Wrangle


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Taken from https://tosinakinwoye.com/2017/01/23/houdini-vex-snippets/ //Input is a line //Resample SOP on line for more points //Activate curveu attrib in resample SOP //Remap curveu to shape of bend @curveu=chramp(“ramp”,@curveu); float bamt = chf(“bend_amt”); //bend amount vector benddir = chv(“bend_dir”); //bend direction @P+= benddir * bamt * @curveu;

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houdini, python, scripts

Houdini Python: Find/Replace Parameter Expression


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A little script to find/replace strings in selected nodes’, parameter expressions: import hou sel = hou.selectedNodes() dialog = hou.ui.readMultiInput(‘Find/Replace In Expression’, input_labels=[‘Find: ‘, ‘Replace: ‘,], buttons=("Find/Replace", "Cancel"), severity=hou.severityType.ImportantMessage, title=’Find/Replace’, close_choice=1) find = dialog[1][0] replace = dialog[1][1] if dialog[0] == 0: for n in sel: for parms in n.parms(): try: newString = str(parms.eval()).replace(find, replace) parms.set(newString) except:

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houdini, scripts, vex

VEX: SOP Rotation


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f@speed = fit01(rand(@ptnum), ch(‘minSpeed’), ch(‘maxSpeed’)); float angle = (ch(‘angle’)+@ptnum)*@speed; vector axis = sample_direction_uniform(rand(@ptnum*ch(‘seed’))); @orient = quaternion(angle, axis);

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awards, work

D&AD Awards 2017


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SSE Neon House has picked up a couple of Graphite Pencils at the 2017 D&AD Awards for “Animation” and “Special Effects” https://www.dandad.org/profiles/jury/668223/film-advertising-crafts-2017/

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houdini, work

15th Annual VES Awards


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https://www.visualeffectssociety.com/post/15th-annual-ves-awards-nominees The Mill has received 7 VES nominations, one of which is for Sky Q in the category of “Outstanding Effects Simulations in a Photoreal Commercial”. themill.com/portfolio/2736/sky-q- SSE: Neon House is also nominated for “Outstanding Animated Performance in an Episode, Commercial or Real-Time Project” well done to our outstanding animators who continue to produce life-like

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houdini, python, scripts

Houdini Tip: Toggle Update Mode


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I often find that Houdini wants to cook at inconvenient times. To stop this you can enter Manual Mode which is located in the bottom right of the UI. To make toggling between Manual and Auto mode easier and quick it can be scripted and dedicated a hotkey. Googling brought up this feed http://www.vfxoverflow.com/questions/toggle-update-mode-in-houdini which

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