Blog

houdini, scripts, vex

VEX: SOP Rotation


No Comments

f@speed = fit01(rand(@ptnum), ch(‘minSpeed’), ch(‘maxSpeed’)); float angle = (ch(‘angle’)+@ptnum)*@speed; vector axis = sample_direction_uniform(rand(@ptnum*ch(‘seed’))); @orient = quaternion(angle, axis);

Read More

awards, work

D&AD Awards 2017


No Comments

SSE Neon House has picked up a couple of Graphite Pencils at the 2017 D&AD Awards for “Animation” and “Special Effects” https://www.dandad.org/profiles/jury/668223/film-advertising-crafts-2017/

Read More

houdini, work

15th Annual VES Awards


No Comments

https://www.visualeffectssociety.com/post/15th-annual-ves-awards-nominees The Mill has received 7 VES nominations, one of which is for Sky Q in the category of “Outstanding Effects Simulations in a Photoreal Commercial”. themill.com/portfolio/2736/sky-q- SSE: Neon House is also nominated for “Outstanding Animated Performance in an Episode, Commercial or Real-Time Project” well done to our outstanding animators who continue to produce life-like

Read More

houdini, python, scripts

Houdini Tip: Toggle Update Mode


No Comments

I often find that Houdini wants to cook at inconvenient times. To stop this you can enter Manual Mode which is located in the bottom right of the UI. To make toggling between Manual and Auto mode easier and quick it can be scripted and dedicated a hotkey. Googling brought up this feed http://www.vfxoverflow.com/questions/toggle-update-mode-in-houdini which

Read More

houdini

Sky Q: Silver LIAs


No Comments

Sky Q picked up a couple of Silver Awards for VFX and Animation at the LIAs this week. Gold went to the fantastic work created by the guys and girls at The Mill, London for ‘SSE Pier’. http://www.themill.com/millchannel/945/the-mill-wins-10-lias-including-post-production-company-of-the-year-2016

Read More

houdini, work

Sky Q: The Mill ‘Making Of’


No Comments

The Mill has, this week, released a blog post interviewing Dan and Francois (Creative Directors and 2D/3D Leads) on the ‘Sky Q’ job. With a nice ‘Making Of’ video to boot. The Mill’s blog post, with interviews, can be found here: http://www.themill.com/millchannel/663/crafting-cg-fluid-viewing-for-sky-q

Read More

houdini, work

Sky Q: Making Of


No Comments

Sky have also uploaded a little Making Of for Sky Q to give a sense of what was involved in this project. The video shows some of the slow-mo macro fluids we recorded for reference. It was a delight watching those videos over and over and over again. Fluids at macro-level is some seriously cool

Read More

houdini, work

Sky: Sky Q


No Comments

So, here it is. The first in a campaign for Sky for their new “Sky Q” service. This job was mammoth, I spent 6 months working on this bad-boy, my first foray into the crazy world of FLIP fluids in Houdini. Things of note: gas surface tension, viscosity and particle separation are very important and

Read More

houdini, work

14th Annual VES Nominations


No Comments

Lipton “A Revolution in Tea” has been nominated for “Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project” https://www.visualeffectssociety.com/14th-annual-ves-awards-nominees Well done to Tom and Christos who lead and designed these beastly sims.

Read More

houdini, work

T.O. by Lipton: Making Of


No Comments

The Mill have posted a fantastic “Making Of” showing the huge amount of work that went in to making “A Revolution in Tea” for Lipton, from the initial practical FX RnD, to the rotomation, sims and seamless compositing. Full descriptions and explanations can be found here: http://www.themill.com/millchannel/617/behind-the-scenes-of-lipton-‘the-revolution-in-tea’ Here’s the “Making Of” Behind the Scenes: Lipton

Read More