VEX: Create Points at Prim Centres

January 8, 2020

int Pt_Num; @N = @N; Pt_Num = addpoint(0, @P); setpointattrib(geoself(), "N", Pt_Num, @N, "set"); removeprim(0, @primnum, 1);

CG Cinematography

November 27, 2019

This awesome book by Chris Brejon is a great resource for Lighting and Cinematography techniques and fundamentals. https://chrisbrejon.com/cg-cinematography/

Python: Split Into Groups

March 13, 2019

This little script for Houdini is one I’ve had knocking about and thought might be useful to throw out onto t’interweb. Select the node at which you want to split out the groups and it will create a bunch of blasts and OUT nodes to separate out per group. import hou selectedNodes = hou.selectedNodes() for … Read More

Awards: JD.com – “Joy & Heron”

November 29, 2018

“Joy & Heron” has picked up a few awards in recent weeks. A Gold Ciclope for Long Form Animation A Silver LIA for Production & Post-Production: CGI Animation Golds  at The One Show Awards for Online Video, Branded Entertainment, and Animation.

VEX: split string and convert to integer

September 20, 2018

//Split @anotherAttribute based on ‘_’ string myString[] = split(s@anotherAttribute, “_”); //Use last element as attribute value s@tempString = myString[-1]; //convert string to integer i@myIntegerFromString = atoi(s@tempString);

VEX: Bend Wrangle

September 14, 2018

Taken from https://tosinakinwoye.com/2017/01/23/houdini-vex-snippets/ //Input is a line //Resample SOP on line for more points //Activate curveu attrib in resample SOP //Remap curveu to shape of bend @curveu=chramp(“ramp”,@curveu); float bamt = chf(“bend_amt”); //bend amount vector benddir = chv(“bend_dir”); //bend direction @P+= benddir * bamt * @curveu;

Houdini Python: Find/Replace Parameter Expression

January 18, 2018

A little script to find/replace strings in selected nodes’, parameter expressions: import hou sel = hou.selectedNodes() dialog = hou.ui.readMultiInput('Find/Replace In Expression', input_labels=['Find: ', 'Replace: ',], buttons=("Find/Replace", "Cancel"), severity=hou.severityType.ImportantMessage, title='Find/Replace', close_choice=1) find = dialog[1][0] replace = dialog[1][1] if dialog[0] == 0: for n in sel: for parms in n.parms(): try: newString = str(parms.eval()).replace(find, replace) parms.set(newString) except: … Read More

Maya: Link Frame

January 15, 2018

Connect imported vdb sequences to Maya’s frame. Stick this expression in the frame channel ObjName.frame = frame

VEX: SOP Rotation

May 24, 2017

f@speed = fit01(rand(@ptnum), ch('minSpeed'), ch('maxSpeed')); float angle = (ch('angle')+@ptnum)*@speed; vector axis = sample_direction_uniform(rand(@ptnum*ch('seed'))); @orient = quaternion(angle, axis);