ICE

ICE, softimage, work

SSE: VES Awards


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We won! Three! SSE: Maya has won three awards at the VES awards. Outstanding Animated Character in a Commercial or Broadcast Program Outstanding Visual Effects in a Commercial Outstanding Compositing in a Photoreal/Live Action Commercial. http://www.themill.com/news/2015/february/5/sse-maya-wins-3-ves-awards.aspx http://deadline.com/2015/02/ves-awards-winners-2015-visual-effects-society-award-winner-list-1201366460/ Congratulations to all the people that worked on this job. I am very proud to have been a

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ICE, softimage, work

SSE: Maya


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The latest job I’ve been working on has now aired.  “SSE – Maya” – ironically named as the bulk of which was made in Softimage! SSE have also uploaded a “Making Of” http://www.themill.com/work/sse-orangutan.aspx

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ICE, softimage, work

Pepsi: Soundcheck


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I had the fortune of working on this spot for Pepsi which aired at halftime for Superbowl XLVIII. Plenty of simple ICE setups on smoke and lighting enhancement with a smattering of modelling and texture work. http://www.themill.com/work/pepsi-soundcheck.aspx

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ICE, softimage, work

Comfort: Summer Rain


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Another job I’ve been working on at the Mill – this time working with the “Comfees” of Comfort for their Vietnamese campaign. I worked as part of a small team creating all the particle effects http://www.themill.com/work/comfort/summer-rain.aspx

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ICE, softimage, work

Cancer Research UK


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I’ve been working at The Mill for the past three months and slowly some of the jobs on which I have worked are making it to air. Here’s one I only did a tiny little bit of ICE work on but I think it’s a beautiful piece. Kudos to my Lead on this one, Francois.

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ICE, softimage

ICE: Waves


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I’ve recently has a bit of spare time so thought I would try diving into Softimage ICE a bit more. Using Paul Smith’s awesome methods on Vimeo (https://vimeo.com/65974266) I thought I’d see what I could do. Along with Andy Moorer’s awesome little “Rigid Turbulence” compound (andy.moonbase.com) here’s a Capture: and here’s it rendered with a

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