My Lead on this job, Alex, has been interviewed by Solid Angle about our use of their Arnold renderer on this ad. Find it here: https://www.solidangle.com/news/sse-maya/
We won! Three! SSE: Maya has won three awards at the VES awards. Outstanding Animated Character in a Commercial or Broadcast Program Outstanding Visual Effects in a Commercial Outstanding Compositing in a Photoreal/Live Action Commercial. http://www.themill.com/news/2015/february/5/sse-maya-wins-3-ves-awards.aspx http://deadline.com/2015/02/ves-awards-winners-2015-visual-effects-society-award-winner-list-1201366460/ Congratulations to all the people that worked on this job. I am very proud to have been a
We’ve just finished up on this campaign for Currys / PC World. I worked as part of the pre-vis team, closely with the director, Chris Cairns, creating the choreography for the various motion-controlled, stop-motion and CGI appliances in order for the team on-set to understand the timings of the practical rigs and eventual composition. The
The latest job I’ve been working on has now aired. “SSE – Maya” – ironically named as the bulk of which was made in Softimage! SSE have also uploaded a “Making Of” http://www.themill.com/work/sse-orangutan.aspx
Here’s a renaming tool I created for use in Softimage. Downloaded here (run it from Edit > gbRenamer)
Our latest offering for Audi. Domino Road Effects and Light-Effects (ICE), Rigging, CAD-Wrangling and Workflow Tools http://www.themill.com/work/audi-domino-race-track.aspx
Here’s a little plugin for Softimage that will find and select the groups in which the selected objects’ are within. Drop it in your plugins directory and reboot Softimage. It will then be accessible from the Object’s Explorer context menu like this ( I’ve also mapped it to alt-g ):
We’ve recently uploaded a “Behind the Scenes” for the Pepsi: Soundcheck Superbowl halftime commercial. Here it is: Behind the Scenes: Pepsi “Soundcheck” from The Mill on Vimeo.
Rynkeby have recently released a “Making Of” for this job. Here it is.
This is the latest job we’ve been mischievously working on. I worked on hair and particle effects. Enjoy!