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houdini, scripts, Uncategorized, vex

VEX: Bend Wrangle


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Taken from https://tosinakinwoye.com/2017/01/23/houdini-vex-snippets/ //Input is a line //Resample SOP on line for more points //Activate curveu attrib in resample SOP //Remap curveu to shape of bend @curveu=chramp(“ramp”,@curveu); float bamt = chf(“bend_amt”); //bend amount vector benddir = chv(“bend_dir”); //bend direction @P+= benddir * bamt * @curveu;

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maya, python, scripts, Uncategorized

Maya: “Unknown Nodes or Data”


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I’ve just had the misfortune of trying to export a very basic model with Arnold Shaders from Maya as a .ma file. Upon trying this I get the fateful error. A solution I’ve very quickly found is this python script from Fred Lewis (http://www.movingmedia.com/python-scripts-maya/) # Unlock unknown types and delete them import maya.cmds as mc

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