VEX: Matrix
Move to origin // Get center of the oject bounding box (centroid) vector min = {0, 0, 0}; vector max = {0, 0, 0}; getpointbbox(0, min, max); vector centroid = (max + min)/2.0; // Build and apply transformation matrix vector translate = centroid; vector rotate = {0,0,0}; vector scale = {1,1,1}; matrix xform = invert(maketransform(0,