VEX: Point Pitch, Yaw, Roll

June 17, 2020

matrix3 m = maketransform(@N,@up);@orient = quaternion(m); vector4 pitch = quaternion({1,0,0}ch(‘pitch’)); vector4 yaw = quaternion({0,1,0}ch(‘yaw’));vector4 roll = quaternion({0,0,1}*ch(‘roll’)); @orient = qmultiply(@orient, pitch);@orient = qmultiply(@orient, yaw);@orient = qmultiply(@orient, roll);

VEX: Cheat Sheet

January 9, 2020

VEX Wrangle cheat sheet from John Kunz: https://mrkunz.com/blog/08_22_2018_VEX_Wrangle_Cheat_Sheet.html

VEX: Create Points at Prim Centres

January 8, 2020

int Pt_Num; @N = @N; Pt_Num = addpoint(0, @P); setpointattrib(geoself(), "N", Pt_Num, @N, "set"); removeprim(0, @primnum, 1);

CG Cinematography

November 27, 2019

This awesome book by Chris Brejon is a great resource for Lighting and Cinematography techniques and fundamentals. https://chrisbrejon.com/cg-cinematography/