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VEX: Point Pitch, Yaw, Roll

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matrix3 m = maketransform(@N,@up);@orient = quaternion(m); vector4 pitch = quaternion({1,0,0}ch(‘pitch’)); vector4 yaw = quaternion({0,1,0}ch(‘yaw’));vector4 roll = quaternion({0,0,1}*ch(‘roll’)); @orient = qmultiply(@orient, pitch);@orient = qmultiply(@orient, yaw);@orient = qmultiply(@orient, roll);

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CG Cinematography

This awesome book by Chris Brejon is a great resource for Lighting and Cinematography techniques and fundamentals.

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