Deutsche Telekom – Project Futureproof


I helped out on this hopeful commercial for Deutsche Telekom. Generalist work in Lighting/Rendering and FX for the Fruit Sushi and Biophilic Building shots. https://electrictheatre.tv/home/deutsche-telekom-project-futureproof

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Ladbrokes – This Time We Play Together


I created procedural simulations and allocated drumming agents to kits in this commercial for Ladbrokes using arnold procedurals to deal with the rather large dataset. https://electrictheatre.tv/home/ladbrokes-drummers

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AXE – The New Axe Effect


This completely bonkers commercial for Axe was made by Electric Theatre Collective, with the cool 2D animation by Future Power Station. I helped out with procedurally modelling the skyscraper and lighting/rendering. https://electrictheatre.tv/home/axe-the-rock-walk

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LG – Light Up Your World


Working at Electric Theatre Collective, I helped with environment effects on the fish aquarium and some animation and FX on the sprites on this commercial for LG. https://electrictheatre.tv/home/lg-electronics-light-up-your-world

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SkyBet – A New Dawn


Creating procedural models of the Lily, Daisy and Dahlia along with water droplets and lighting/rendering; I become a digital botanist on this commercial for SkyBet at ETC. https://electrictheatre.tv/work/sky-bet-new-dawn  

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Three – #PhonesAreBad


I worked on the feather system using SOPs and CHOPs, and lit and rendered the mangy bird for this commercial for Three whilst over at Time Based Arts https://www.time-based-arts.com/three-phones-are-good  

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Virgin Atlantic – Depart The Everyday


This fantastical commercial was created for Virgin Atlantic whilst I was over at Electric Theatre Collective. http://electrictheatre.tv/portfolio/virgin Some cloud effects and lighting/rendering in Houdini and Mantra

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Coffee


‘Coffee’ is a personal project that is part of a series of images I’ve been working on in order to experiment with HtoA. I wanted to have a slightly more complex setup than my ‘Block’ series, with which I could explore further with texture/shading/lighting/rendering. Models created in 3DSMax, Lighting/Rendering/FX in Houdini, Textures created in Photoshop

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Blocks: Atrium


Carrying on with experimentation using HtoA this is the second image created using as little modelling as possible – basically boxes again. This is also a copy/interpretation of a photo I found online. Like ‘Blocks: Corridor’, this was created in one day. All 3D created in Houdini. Textures in Photoshop and Compositing in Nuke. [FinalTilesGallery

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