Connect imported vdb sequences to Maya’s frame. Stick this expression in the frame channel ObjName.frame = frame
maya
Maya: “Unknown Nodes or Data”
I’ve just had the misfortune of trying to export a very basic model with Arnold Shaders from Maya as a .ma file. Upon trying this I get the fateful error. A solution I’ve very quickly found is this python script from Fred Lewis (http://www.movingmedia.com/python-scripts-maya/) # Unlock unknown types and delete them import maya.cmds as mc … Read More
Maya: Toggle Isolation
In Softimage I use this a lot! Hotkeyed to my NmPad3 key, I have the Isolate Selection tool. Which is great for temporarily hiding all the other stuff in your scene whilst you focus one one thing specifically. In Maya – I’ve learned, there are some scripts available out there. In a quick attempt to … Read More
Maya: Multiple Outliners
One thing I rely on heavily when using Sofitmage is the ability to use multiple explorers to navigate the scene. Inherently in Maya this functionality does not exist. However, as many of us are rapidly learning – it can be scripted. This tiny snippet will do the trick. I’ve added this to the hotkey 8 … Read More
Maya: Maths in the attribute panel
In the advent of Softimage’s demise I am, like many, having to try and migrate to other software. I’m currently, slowly, dabbling with Houdini and Maya. In an attempt to document my experiences I shall start posting some “interesting” things I find along my travels. First off I’ve sat down and watched a couple of … Read More
SSE: Maya
The latest job I’ve been working on has now aired. “SSE – Maya” – ironically named as the bulk of which was made in Softimage! SSE have also uploaded a “Making Of” http://www.themill.com/work/sse-orangutan.aspx